CalIckOde
Offline 24.21.210.174:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 19:23 UTC10d ago | 2 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CalIckOde rank against other Rust servers?
By player hours over the last seven days, CalIckOde places at #5,768, within the top 26% of ranked servers.
How busy is CalIckOde?
CalIckOde is offline at this count; we last saw it 28 hours ago. We counted an average of 2 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 22:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on CalIckOde mean?
The game's server browser reads the tags CalIckOde publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include CalIckOde?
CalIckOde appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on CalIckOde?
The busiest point of its recent wipes averaged 2 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on CalIckOde?
Its rhythm cannot be told yet: too few of CalIckOde's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 10 days 8 hours ago the current world was made.
Settings
Which map does CalIckOde run?
The map on CalIckOde is procedural, made by the game.
What are the rules and settings on CalIckOde?
No gather rate appears in the name of CalIckOde. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does CalIckOde run?
Rust network protocol 2635 and build 168909 on Windows is what CalIckOde uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is CalIckOde online, and how reliable is it?
Currently offline, CalIckOde was last seen 28 hours ago. Over the last 7 full days, 16 of 168 hours were online, or 10%. It was first seen by Rust Population on 4 October 2026.
Where is CalIckOde located?
Nothing published by CalIckOde states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 24.21.210.174:28015.
Getting in
How do I join CalIckOde?
To connect directly, open Rust's console with F1 and type client.connect 24.21.210.174:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.