WHYPrintRust
Online 24.42.149.142:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:15 UTC FW25d ago | 2 | – | running | 0 |
| Wed 30 Sep, 23:26 UTC26d ago | 2 | – | 1 days | 0 |
| Fri 4 Sep, 23:28 UTC52d ago | – | – | 26 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does WHYPrintRust rank against other Rust servers?
By player hours over the last seven days, WHYPrintRust places at #11,191, within the top 51% of ranked servers.
How busy is WHYPrintRust?
Of its 20 slots, WHYPrintRust is using 0 right now. We counted an average of 0 players in the past week, with 2 at the busiest.
Lists and tags
What do the server tags on WHYPrintRust mean?
The game's server browser reads the tags WHYPrintRust publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include WHYPrintRust?
These Rust Population lists include WHYPrintRust: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on WHYPrintRust?
Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on WHYPrintRust?
Irregular times are when WHYPrintRust wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does WHYPrintRust run?
A procedural map, generated by the game, is in use on WHYPrintRust.
What are the rules and settings on WHYPrintRust?
Nothing in WHYPrintRust's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does WHYPrintRust run?
The setup is Rust network protocol 2635 and build 168909 on Linux for WHYPrintRust. The protocol must match for you to join, and Steam updates it for you.
Is WHYPrintRust online, and how reliable is it?
Right now, WHYPrintRust is online. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is WHYPrintRust located?
Nothing published by WHYPrintRust states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 24.42.149.142:28015.
How to join
How do I join WHYPrintRust?
Open the console with F1 in Rust and enter client.connect 24.42.149.142:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.