Dying Light PvE
Offline 24.66.56.92:28018 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Dying Light PvE rank against other Rust servers?
Over the past week it ranks #15,523 for player hours, which puts Dying Light PvE in the top – of all ranked servers.
How busy is Dying Light PvE?
Dying Light PvE is offline at this count; we last saw it 41 days 9 hours ago.
Tags
What do the server tags on Dying Light PvE mean?
These are the tags Dying Light PvE publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Dying Light PvE?
These Rust Population lists include Dying Light PvE: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Dying Light PvE?
Too few wipes are on record for Dying Light PvE to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 45 days 14 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Dying Light PvE?
Nothing in Dying Light PvE's name says how gather works. Eight players per group is the default, and it applies here. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Dying Light PvE run?
On Windows, Dying Light PvE runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam updates it for you.
Is Dying Light PvE online, and how reliable is it?
We last saw Dying Light PvE 41 days 9 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 September 2026.
Where is Dying Light PvE located?
A region is not published by Dying Light PvE. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 24.66.56.92:28018 is where it lives.
Getting in
How do I join Dying Light PvE?
Open the console with F1 in Rust and enter client.connect 24.66.56.92:28018. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.