SLT Test Server
Offline 24.88.29.245:28015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 15:35 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SLT Test Server rank against other Rust servers?
Over the past week it ranks #15,900 for player hours, which puts SLT Test Server in the top 72% of all ranked servers.
How busy is SLT Test Server?
At this count SLT Test Server is offline, with its last sighting 20 days 12 hours ago.
Lists and tags
What do the server tags on SLT Test Server mean?
What the game's server browser reads from SLT Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include SLT Test Server?
On Rust Population, SLT Test Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on SLT Test Server?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on SLT Test Server?
Too few wipes are on record for SLT Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 24 days 2 hours ago.
Map and rules
Which map does SLT Test Server run?
SLT Test Server uses a map the game generates: procedural.
What are the rules and settings on SLT Test Server?
Nothing in SLT Test Server's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does SLT Test Server run?
The setup is Rust network protocol 2634 and build 167058 on Windows for SLT Test Server. Steam updates your game automatically, but you need the same protocol to join.
Is SLT Test Server online, and how reliable is it?
We last saw SLT Test Server 20 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is SLT Test Server located?
No region is published by SLT Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 24.88.29.245:28015.
How to join
How do I join SLT Test Server?
Either enter client.connect 24.88.29.245:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.