test trainning
Offline 31.129.78.22:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test trainning rank against other Rust servers?
The last seven days of player hours place test trainning at #13,077, within the top 61% of all ranked servers.
How busy is test trainning?
At this count test trainning is offline, with its last sighting 15 days 2 hours ago.
Lists and tags
What do the server tags on test trainning mean?
The game's server browser reads the tags test trainning publishes: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include test trainning?
test trainning appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on test trainning?
Its rhythm cannot be told yet: too few of test trainning's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 15 days 3 hours ago.
Settings
Which map does test trainning run?
test trainning uses a map the game generates: procedural.
What are the rules and settings on test trainning?
Nothing in test trainning's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does test trainning run?
Rust network protocol 2634 and build 167781 on Windows is what test trainning uses. Steam updates your game automatically, but you need the same protocol to join.
Is test trainning online, and how reliable is it?
Currently offline, test trainning was last seen 15 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 October 2026.
Where is test trainning located?
No region is published by test trainning. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 31.129.78.22:28015.
Getting in
How do I join test trainning?
To connect directly, open Rust's console with F1 and type client.connect 31.129.78.22:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.