Rust PopulationField survey · Rust servers
Observing 37,293 players 11,693 servers 2,927 with someone on 93 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,681habitat unknownfirst seen 24 Oct 2026

Inferno PvE

Online 31.17.138.167:28015 checked 13m ago

moddedcarbonpve

Measurements

Players now
0/ 10
0% full
7-day average
1
peak 3
Rank
#4,681
top 21%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 19:18 UTC3d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Inferno PvE rank against other Rust servers?

By player hours over the last seven days, Inferno PvE places at #4,681, within the top 21% of ranked servers.

How busy is Inferno PvE?

The count reads 0 players on Inferno PvE, which has 10 slots. Seven days of counting give an average of 1 players and a peak of 3. Look at the last 48 hours and 21:00 UTC stands out: it averaged 2 players.

Tags

What do the server tags on Inferno PvE mean?

The game's server browser reads the tags Inferno PvE publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Inferno PvE?

On Rust Population, Inferno PvE is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe schedule

What does wipe day look like on Inferno PvE?

The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 5 hours in.

What is the wipe schedule on Inferno PvE?

Its rhythm cannot be told yet: too few of Inferno PvE's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 3 days 7 hours ago.

Map and rules

Which map does Inferno PvE run?

Inferno PvE uses a map the game generates, procedural, at size 4,500 with seed 937701272. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Inferno PvE?

No gather rate appears in the name of Inferno PvE. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Inferno PvE run?

Rust network protocol 2635 and build 168909 on Linux is what Inferno PvE uses. Steam updates your game automatically, but you need the same protocol to join.

Does Inferno PvE run smoothly?

It ran at 111 server fps on average over the last 48 hours, and never went below 83. The entity count reached 115,965: buildings, deployables and all other objects. Memory use peaked at 4,783 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Inferno PvE online, and how reliable is it?

You will find Inferno PvE online now. About 3 days 5 hours ago, it restarted, according to its uptime. It was up 93% of the time over the last 4 full days, 89 out of 96 hours. On 24 October 2026, Rust Population saw it for the first time.

Where is Inferno PvE located?

Nothing published by Inferno PvE states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 31.17.138.167:28015.

Getting in

How do I join Inferno PvE?

To connect directly, open Rust's console with F1 and type client.connect 31.17.138.167:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.