Local protocol reference
Offline 31.208.58.48:28031 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 08:28 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local protocol reference rank against other Rust servers?
Over the past week it ranks #15,966 for player hours, which puts Local protocol reference in the top 72% of all ranked servers.
How busy is Local protocol reference?
At this count Local protocol reference is offline, with its last sighting 21 days 22 hours ago.
Lists and tags
What do the server tags on Local protocol reference mean?
What the game's server browser reads from Local protocol reference is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local protocol reference?
On Rust Population, Local protocol reference is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Local protocol reference?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Local protocol reference?
The record holds too few of Local protocol reference's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 21 days 22 hours ago.
Settings
Which map does Local protocol reference run?
A procedural map, generated by the game, is in use on Local protocol reference.
What are the rules and settings on Local protocol reference?
Nothing in Local protocol reference's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Local protocol reference run?
Rust network protocol 2634 and build 166652 on Linux is what Local protocol reference uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local protocol reference online, and how reliable is it?
Offline at the moment, Local protocol reference was last seen 21 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 6 October 2026, Rust Population saw it for the first time.
Where is Local protocol reference located?
A region is not published by Local protocol reference. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 31.208.58.48:28031.
Getting in
How do I join Local protocol reference?
To connect directly, open Rust's console with F1 and type client.connect 31.208.58.48:28031; or press Launch Rust on this page and Steam opens Rust and joins for you.