BoiledOwlGaming
Offline 31.214.203.206:10100 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does BoiledOwlGaming rank against other Rust servers?
The last seven days of player hours place BoiledOwlGaming at #16,304, within the top 71% of all ranked servers.
How busy is BoiledOwlGaming?
At this count BoiledOwlGaming is offline, with its last sighting 34 days 6 hours ago.
Lists and tags
What do the server tags on BoiledOwlGaming mean?
These are the tags BoiledOwlGaming publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^q (Premium): Joining requires Rust's premium status. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include BoiledOwlGaming?
On Rust Population, BoiledOwlGaming is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on BoiledOwlGaming?
Its rhythm cannot be told yet: too few of BoiledOwlGaming's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 55 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does BoiledOwlGaming run?
The map on BoiledOwlGaming is procedural, made by the game at size 3,500 from seed 6738. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on BoiledOwlGaming?
No gather rate appears in the name of BoiledOwlGaming. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. Joining requires Rust's premium status. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does BoiledOwlGaming run?
The setup is Rust network protocol 2633 and build 165217 on Windows for BoiledOwlGaming. Steam updates your game automatically, but you need the same protocol to join.
Is BoiledOwlGaming online, and how reliable is it?
Currently offline, BoiledOwlGaming was last seen 34 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is BoiledOwlGaming located?
Nothing published by BoiledOwlGaming states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 31.214.203.206:10100.
Getting in
How do I join BoiledOwlGaming?
Open the console with F1 in Rust and enter client.connect 31.214.203.206:10100. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. Joining requires Rust's premium status.