Rust Local Dev
Offline 31.223.92.78:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Local Dev rank against other Rust servers?
By player hours over the last seven days, Rust Local Dev places at #15,405, within the top 69% of ranked servers.
How busy is Rust Local Dev?
At this count Rust Local Dev is offline, with its last sighting 2 days 7 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Rust Local Dev mean?
These are the tags Rust Local Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Local Dev?
These Rust Population lists include Rust Local Dev: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on Rust Local Dev?
Too few wipes are on record for Rust Local Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 2 days 7 hours ago the current world was made.
Map and rules
Which map does Rust Local Dev run?
The map on Rust Local Dev is procedural, made by the game.
What are the rules and settings on Rust Local Dev?
No gather rate appears in the name of Rust Local Dev. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Rust Local Dev run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Rust Local Dev. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Local Dev online, and how reliable is it?
We last saw Rust Local Dev 2 days 7 hours ago, and it is offline now. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. It was first seen by Rust Population on 25 October 2026.
Where is Rust Local Dev located?
Nothing published by Rust Local Dev states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 31.223.92.78:28015.
Getting in
How do I join Rust Local Dev?
Open the console with F1 in Rust and enter client.connect 31.223.92.78:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.