Evil_Test
Offline 31.23.230.110:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Evil_Test rank against other Rust servers?
By player hours over the last seven days, Evil_Test places at #12,018, within the top 54% of ranked servers.
How busy is Evil_Test?
At this count Evil_Test is offline, with its last sighting 5 days ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Tags
What do the server tags on Evil_Test mean?
These are the tags Evil_Test publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Evil_Test?
These Rust Population lists include Evil_Test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Evil_Test?
The next wipe for Evil_Test is estimated from the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 8 days 20 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Evil_Test run?
A procedural map of size 5,250 from seed 1337, generated by the game, is in use on Evil_Test. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Evil_Test?
No gather rate appears in the name of Evil_Test. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Evil_Test run?
On Windows, Evil_Test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is Evil_Test online, and how reliable is it?
Offline at the moment, Evil_Test was last seen 5 days ago. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. On 24 October 2026, Rust Population saw it for the first time.
Where is Evil_Test located?
No region is published by Evil_Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 31.23.230.110:28015 is where it lives.
Getting in
How do I join Evil_Test?
To connect directly, open Rust's console with F1 and type client.connect 31.23.230.110:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.