Rust PopulationField survey · Rust servers
Observing 54,666 players 11,683 servers 3,397 with someone on 92 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,751habitat unknownfirst seen 13 Sep 2026

DutchRust Staging Test Server

Online 31.70.90.35:28015 checked 11m ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#13,751
top 62%
Last wipe
15h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75111:0020:0004:0013:0023:0008:00Wiped Tue 27 Oct, 18:40 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
02040608011:0020:0004:0013:0023:0008:00Wiped Tue 27 Oct, 18:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.1 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 24 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:40 UTC15h ago – – running 0
Tue 20 Oct, 13:29 UTC7d ago 0 – 7.2 days 0
Thu 24 Sep, 18:26 UTC33d ago 1 halved by day 1 25.8 days 0
Wed 16 Sep, 15:12 UTC41d ago 1 halved by day 1 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does DutchRust Staging Test Server rank against other Rust servers?

Over the past week it ranks #13,751 for player hours, which puts DutchRust Staging Test Server in the top 62% of all ranked servers.

How busy is DutchRust Staging Test Server?

DutchRust Staging Test Server holds 0 players at the moment, out of 10 slots. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 19:00 UTC, when an average of 0 players were on.

Tags

What do the server tags on DutchRust Staging Test Server mean?

These are the tags DutchRust Staging Test Server publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs169483 (Build): Game build: 169483; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include DutchRust Staging Test Server?

DutchRust Staging Test Server appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe notes

What does wipe day look like on DutchRust Staging Test Server?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on DutchRust Staging Test Server?

Irregular times are when DutchRust Staging Test Server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 hours ago.

Settings

Which map does DutchRust Staging Test Server run?

DutchRust Staging Test Server uses a map the game generates, procedural, at size 4,500 with seed 1216243222. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on DutchRust Staging Test Server?

The name tells you nothing about gather rates: DutchRust Staging Test Server states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does DutchRust Staging Test Server run?

Rust network protocol 2635 and build 169483 on Linux is what DutchRust Staging Test Server uses. The protocol must match for you to join, and Steam updates it for you.

Does DutchRust Staging Test Server run smoothly?

It ran at 60 server fps on average over the last 48 hours, and never went below 60. Entities peaked at 118,000, including buildings, deployables and everything else. The highest memory usage was 2,177 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is DutchRust Staging Test Server online, and how reliable is it?

Right now, DutchRust Staging Test Server is online. The uptime it reports suggests a restart roughly 1 hours ago. It was up 99% of the time over the last 7 full days, 166 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is DutchRust Staging Test Server located?

Nothing published by DutchRust Staging Test Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 31.70.90.35:28015.

How to join

How do I join DutchRust Staging Test Server?

Either enter client.connect 31.70.90.35:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://dutchrustserver.nl.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169483,ts8

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs169483
Build Game build: 169483.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.