Kavkaz Testing
Offline 31.76.51.111:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Kavkaz Testing rank against other Rust servers?
Over the past week it ranks #15,478 for player hours, which puts Kavkaz Testing in the top 70% of all ranked servers.
How busy is Kavkaz Testing?
Kavkaz Testing is offline at this count; we last saw it 39 days 6 hours ago.
Lists and tags
What do the server tags on Kavkaz Testing mean?
These are the tags Kavkaz Testing publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163207 (Build): Game build: 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Kavkaz Testing?
These Rust Population lists include Kavkaz Testing: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Kavkaz Testing?
Its rhythm cannot be told yet: too few of Kavkaz Testing's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 52 days 8 hours ago.
Settings
Which map does Kavkaz Testing run?
The map on Kavkaz Testing is procedural, made by the game at size 1,200 from seed 12345. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Kavkaz Testing?
Nothing in Kavkaz Testing's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Kavkaz Testing run?
On Linux, Kavkaz Testing runs Rust network protocol 2633 and build 163207. The protocol must match for you to join, and Steam updates it for you.
Is Kavkaz Testing online, and how reliable is it?
We last saw Kavkaz Testing 39 days 6 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is Kavkaz Testing located?
Nothing published by Kavkaz Testing states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 31.76.51.111:28015.
How to join
How do I join Kavkaz Testing?
Open the console with F1 in Rust and enter client.connect 31.76.51.111:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.