server_name
Offline 31.77.113.50:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does server_name rank against other Rust servers?
Over the past week it ranks #16,032 for player hours, which puts server_name in the top 71% of all ranked servers.
How busy is server_name?
We have no live count for server_name right now. It was last seen 34 days 7 hours ago.
Lists and tags
What do the server tags on server_name mean?
What the game's server browser reads from server_name is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs164434 (Build): The game build is 164434; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include server_name?
These Rust Population lists include server_name: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on server_name?
Its rhythm cannot be told yet: too few of server_name's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 42 days 8 hours ago.
Map and rules
Which map does server_name run?
A procedural map, generated by the game, is in use on server_name.
What are the rules and settings on server_name?
The name tells you nothing about gather rates: server_name states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does server_name run?
Rust network protocol 2633 and build 164434 on Windows is what server_name uses. Steam updates your game automatically, but you need the same protocol to join.
Is server_name online, and how reliable is it?
Offline at the moment, server_name was last seen 34 days 7 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 24 September 2026.
Where is server_name located?
No region is published by server_name. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 31.77.113.50:28015.
Getting in
How do I join server_name?
Open the console with F1 in Rust and enter client.connect 31.77.113.50:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.