[EU] SINMAS DEV SERVER
Offline 37.187.132.91:28115 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW27d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC28d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC31d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] SINMAS DEV SERVER rank against other Rust servers?
The last seven days of player hours place [EU] SINMAS DEV SERVER at #15,280, within the top 70% of all ranked servers.
How busy is [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER is offline at this count; we last saw it 11 days 19 hours ago.
Lists and tags
What do the server tags on [EU] SINMAS DEV SERVER mean?
These are the tags [EU] SINMAS DEV SERVER publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [EU] SINMAS DEV SERVER?
On Rust Population, [EU] SINMAS DEV SERVER is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on [EU] SINMAS DEV SERVER?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on [EU] SINMAS DEV SERVER?
No next wipe can be predicted for [EU] SINMAS DEV SERVER, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 21 hours ago the current world was made.
Settings
Which map does [EU] SINMAS DEV SERVER run?
The map on [EU] SINMAS DEV SERVER is procedural, made by the game at size 3,400 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on [EU] SINMAS DEV SERVER?
No gather rate appears in the name of [EU] SINMAS DEV SERVER. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [EU] SINMAS DEV SERVER run?
The setup is Rust network protocol 2634 and build 167781 on Linux for [EU] SINMAS DEV SERVER. Steam updates your game automatically, but you need the same protocol to join.
Is [EU] SINMAS DEV SERVER online, and how reliable is it?
Offline at the moment, [EU] SINMAS DEV SERVER was last seen 11 days 19 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is [EU] SINMAS DEV SERVER located?
Nothing in the tags says where [EU] SINMAS DEV SERVER is, but its name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 37.187.132.91:28115.
Getting in
How do I join [EU] SINMAS DEV SERVER?
Open the console with F1 in Rust and enter client.connect 37.187.132.91:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://sinmas.eu.