Testing server
Online EU 37.187.28.4:28023 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 89% in EU, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 02:15 UTC, in 4d 2h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testing server rank against other Rust servers?
On player hours over the last seven days Testing server is #15,405, #2,590 in Europe, placing it in the top 69% of ranked servers. It places #627 among servers of the quad kind.
How busy is Testing server?
The count reads 0 players on Testing server, which has 9 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Testing server mean?
These are the tags Testing server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp9 (Max players): 9 slots are available; ts4 (Group limit): You may team with up to 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Every week the server wipes; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs Testing server?
Testing server is alone among the servers we track in publishing this slimi.lt hostname.
Which Rust Population lists and filters include Testing server?
On Rust Population, Testing server is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.
Wipe notes
What is the wipe schedule on Testing server?
An estimate from weekly: 7 days after its last wipe gives Testing server's next wipe. Due on Sunday 1 November at 02:15 UTC is its next wipe. The world it runs now dates from 23 days 21 hours ago. A weekly wipe schedule is published in its tags.
Settings
Which map does Testing server run?
Testing server uses a map the game generates, procedural, at size 1,000 with seed 1234. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Testing server?
Nothing in Testing server's name says how gather works. A group can hold 4 players at most (quad). survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Testing server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Testing server. Your game needs the same protocol to join; Steam takes care of updating it.
Does Testing server run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 28. The entity count reached 3,024: buildings, deployables and all other objects. Up to 1,123 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Testing server online, and how reliable is it?
You will find Testing server online now. Judging by the uptime it reports, the last restart was about 2 days 2 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 4 October 2026.
Where is Testing server located?
With its EU tag, Testing server places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 37.187.28.4:28023.
Getting in
How do I join Testing server?
Open the console with F1 in Rust and enter client.connect 37.187.28.4:28023. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://basemates.net.