Jimmy's Test Server
Offline 37.19.200.148:28015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Jimmy's Test Server rank against other Rust servers?
The last seven days of player hours place Jimmy's Test Server at #13,980, within the top – of all ranked servers.
How busy is Jimmy's Test Server?
At this count Jimmy's Test Server is offline, with its last sighting 40 days 13 hours ago.
Lists and tags
What do the server tags on Jimmy's Test Server mean?
What the game's server browser reads from Jimmy's Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs162929 (Build): Game build: 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Jimmy's Test Server?
Jimmy's Test Server appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Jimmy's Test Server?
Its rhythm cannot be told yet: too few of Jimmy's Test Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 54 days 18 hours ago, that is how long the current world has stood.
Map and rules
Which map does Jimmy's Test Server run?
A procedural map, generated by the game, is in use on Jimmy's Test Server.
What are the rules and settings on Jimmy's Test Server?
The name tells you nothing about gather rates: Jimmy's Test Server states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Jimmy's Test Server run?
The setup is Rust network protocol 2633 and build 162929 on Windows for Jimmy's Test Server. The protocol must match for you to join, and Steam updates it for you.
Is Jimmy's Test Server online, and how reliable is it?
Offline at the moment, Jimmy's Test Server was last seen 40 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 September 2026.
Where is Jimmy's Test Server located?
A region is not published by Jimmy's Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 37.19.200.148:28015.
Getting in
How do I join Jimmy's Test Server?
To connect directly, open Rust's console with F1 and type client.connect 37.19.200.148:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.