TestPvp X10
Online 37.192.174.169:28002 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 00:11 UTC, in 1h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 00:11 UTC20d ago | 1 | – | running | 0 |
| Thu 1 Oct, 19:14 UTC FW27d ago | 1 | halved by day 1 | 6.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TestPvp X10 rank against other Rust servers?
Over the past week it ranks #9,013 for player hours, which puts TestPvp X10 in the top 41% of all ranked servers.
How busy is TestPvp X10?
TestPvp X10 holds 0 players at the moment, out of 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 04:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on TestPvp X10 mean?
The game's server browser reads the tags TestPvp X10 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): A weekly wipe takes place; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TestPvp X10?
These Rust Population lists include TestPvp X10: 10x Rust servers: where the population is and Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x and it will show up.
Wipe schedule
What does wipe day look like on TestPvp X10?
Across its recent wipes the busiest crowds averaged 1 players. 12 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on TestPvp X10?
Its tag sets the prediction: too few of TestPvp X10's wipes are on record to confirm the schedule. On Thursday 29 October at 00:11 UTC its next wipe is due. Counted from 27 days 3 hours ago, that is how long the current world has stood. The tags state a weekly wipe schedule.
Settings
Which map does TestPvp X10 run?
The map on TestPvp X10 is procedural, made by the game at size 1,500 from seed 909457518. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on TestPvp X10?
You gather at 10x on TestPvp X10, to judge by the name. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TestPvp X10 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for TestPvp X10. Steam updates your game automatically, but you need the same protocol to join.
Does TestPvp X10 run smoothly?
The last 48 hours saw an average of 70 server fps, with 59 as the lowest. Up to 8,903 entities were present, counting buildings, deployables and everything else. Up to 1,216 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is TestPvp X10 online, and how reliable is it?
TestPvp X10 is up and running at the moment. About 21 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 15 September 2026.
Where is TestPvp X10 located?
Nothing published by TestPvp X10 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 37.192.174.169:28002 is where it lives.
How to join
How do I join TestPvp X10?
To connect directly, open Rust's console with F1 and type client.connect 37.192.174.169:28002; or press Launch Rust on this page and Steam opens Rust and joins for you.