GFTS#1
Offline 37.212.2.137:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does GFTS#1 rank against other Rust servers?
The last seven days of player hours place GFTS#1 at #13,813, within the top 61% of all ranked servers.
How busy is GFTS#1?
At this count GFTS#1 is offline, with its last sighting 24 days 16 hours ago.
Lists and tags
What do the server tags on GFTS#1 mean?
These are the tags GFTS#1 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include GFTS#1?
These Rust Population lists include GFTS#1: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on GFTS#1?
Its rhythm cannot be told yet: too few of GFTS#1's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 16 hours ago, that is how long the current world has stood.
Map and rules
Which map does GFTS#1 run?
GFTS#1 uses a map the game generates: procedural.
What are the rules and settings on GFTS#1?
No gather rate appears in the name of GFTS#1. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does GFTS#1 run?
Rust network protocol 2634 and build 166652 on Windows is what GFTS#1 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is GFTS#1 online, and how reliable is it?
Currently offline, GFTS#1 was last seen 24 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 4 October 2026.
Where is GFTS#1 located?
A region is not published by GFTS#1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 37.212.2.137:28015.
How to join
How do I join GFTS#1?
To connect directly, open Rust's console with F1 and type client.connect 37.212.2.137:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.