GFTS#1
Offline 37.212.26.13:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does GFTS#1 rank against other Rust servers?
The last seven days of player hours place GFTS#1 at #13,917, within the top 61% of all ranked servers.
How busy is GFTS#1?
We have no live count for GFTS#1 right now. It was last seen 26 days 4 hours ago.
Lists and tags
What do the server tags on GFTS#1 mean?
The game's server browser reads the tags GFTS#1 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include GFTS#1?
On Rust Population, GFTS#1 is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on GFTS#1?
The record holds too few of GFTS#1's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 4 hours ago.
Map and rules
Which map does GFTS#1 run?
A procedural map, generated by the game, is in use on GFTS#1.
What are the rules and settings on GFTS#1?
The name tells you nothing about gather rates: GFTS#1 states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does GFTS#1 run?
The setup is Rust network protocol 2634 and build 166652 on Windows for GFTS#1. The protocol must match for you to join, and Steam updates it for you.
Is GFTS#1 online, and how reliable is it?
We last saw GFTS#1 26 days 4 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 3 October 2026.
Where is GFTS#1 located?
A region is not published by GFTS#1. Rust Population does not look up where the machine stands; it shows where the server says it is. 37.212.26.13:28015 is where it lives.
Getting in
How do I join GFTS#1?
Either enter client.connect 37.212.26.13:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.