Server name on in-game server list
Offline 37.212.52.244:28015 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server name on in-game server list rank against other Rust servers?
Over the past week it ranks #13,881 for player hours, which puts Server name on in-game server list in the top – of all ranked servers.
How busy is Server name on in-game server list?
At this count Server name on in-game server list is offline, with its last sighting 41 days 10 hours ago.
Lists and tags
What do the server tags on Server name on in-game server list mean?
These are the tags Server name on in-game server list publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Server name on in-game server list?
These Rust Population lists include Server name on in-game server list: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Server name on in-game server list?
Too few wipes are on record for Server name on in-game server list to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 41 days 12 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Server name on in-game server list?
Nothing in Server name on in-game server list's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Server name on in-game server list run?
Rust network protocol 2633 and build 164530 on Windows is what Server name on in-game server list uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Server name on in-game server list online, and how reliable is it?
Offline at the moment, Server name on in-game server list was last seen 41 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 September 2026.
Where is Server name on in-game server list located?
No region is published by Server name on in-game server list. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 37.212.52.244:28015.
Getting in
How do I join Server name on in-game server list?
Either enter client.connect 37.212.52.244:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.