GFTS#1
Offline 37.212.9.181:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does GFTS#1 rank against other Rust servers?
By player hours over the last seven days, GFTS#1 places at #14,529, within the top 61% of ranked servers.
How busy is GFTS#1?
We have no live count for GFTS#1 right now. It was last seen 28 days 21 hours ago.
Tags
What do the server tags on GFTS#1 mean?
These are the tags GFTS#1 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): The server has 3 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include GFTS#1?
These Rust Population lists include GFTS#1: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on GFTS#1?
Its rhythm cannot be told yet: too few of GFTS#1's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 28 days 21 hours ago.
Settings
Which map does GFTS#1 run?
GFTS#1 uses a map the game generates: procedural.
What are the rules and settings on GFTS#1?
No gather rate appears in the name of GFTS#1. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does GFTS#1 run?
The setup is Rust network protocol 2633 and build 165217 on Windows for GFTS#1. The protocol must match for you to join, and Steam updates it for you.
Is GFTS#1 online, and how reliable is it?
Offline at the moment, GFTS#1 was last seen 28 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 29 September 2026, Rust Population saw it for the first time.
Where is GFTS#1 located?
A region is not published by GFTS#1. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 37.212.9.181:28015.
How to join
How do I join GFTS#1?
To connect directly, open Rust's console with F1 and type client.connect 37.212.9.181:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.