Local Rust Dev
Offline 37.22.117.188:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Rust Dev rank against other Rust servers?
By player hours over the last seven days, Local Rust Dev places at #15,208, within the top 71% of ranked servers.
How busy is Local Rust Dev?
We have no live count for Local Rust Dev right now. It was last seen 15 days 17 hours ago.
Tags
What do the server tags on Local Rust Dev mean?
The game's server browser reads the tags Local Rust Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Rust Dev?
These Rust Population lists include Local Rust Dev: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Local Rust Dev?
The record holds too few of Local Rust Dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 days 18 hours ago.
Settings
Which map does Local Rust Dev run?
The map on Local Rust Dev is procedural, made by the game.
What are the rules and settings on Local Rust Dev?
The name tells you nothing about gather rates: Local Rust Dev states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Local Rust Dev run?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Dev uses. Steam updates your game automatically, but you need the same protocol to join.
Is Local Rust Dev online, and how reliable is it?
We last saw Local Rust Dev 15 days 17 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 14 October 2026.
Where is Local Rust Dev located?
No region is published by Local Rust Dev. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 37.22.117.188:28015.
Getting in
How do I join Local Rust Dev?
Either enter client.connect 37.22.117.188:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.