Local Rust Dev
Offline 37.22.76.136:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Rust Dev rank against other Rust servers?
By player hours over the last seven days, Local Rust Dev places at #15,154, within the top 70% of ranked servers.
How busy is Local Rust Dev?
We have no live count for Local Rust Dev right now. It was last seen 12 days 20 hours ago.
Tags
What do the server tags on Local Rust Dev mean?
These are the tags Local Rust Dev publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Rust Dev?
Local Rust Dev appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Local Rust Dev?
Its rhythm cannot be told yet: too few of Local Rust Dev's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 13 days 20 hours ago.
Settings
Which map does Local Rust Dev run?
The map on Local Rust Dev is procedural, made by the game.
What are the rules and settings on Local Rust Dev?
Nothing in Local Rust Dev's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Local Rust Dev run?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Dev uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Rust Dev online, and how reliable is it?
Offline at the moment, Local Rust Dev was last seen 12 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 15 October 2026.
Where is Local Rust Dev located?
Nothing published by Local Rust Dev states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 37.22.76.136:28015.
Getting in
How do I join Local Rust Dev?
Open the console with F1 in Rust and enter client.connect 37.22.76.136:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.