RedLava.World | Rust
Online EU 37.221.93.134:29015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:42 UTC6d ago | 1 | – | running | 0 |
| Tue 20 Oct, 22:26 UTC7d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 05:48 UTC20d ago | 1 | halved by day 1 | 12.7 days | 0 |
| Mon 5 Oct, 00:35 UTC23d ago | 1 | halved by day 1 | 3.2 days | 0 |
| Sun 4 Oct, 12:42 UTC24d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RedLava.World | Rust rank against other Rust servers?
RedLava.World | Rust ranks #9,189 on seven-day player hours, #2,198 in Europe, and sits in the top 41% of all ranked servers.
How busy is RedLava.World | Rust?
The count reads 0 players on RedLava.World | Rust, which has 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 07:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on RedLava.World | Rust mean?
The game's server browser reads the tags RedLava.World | Rust publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RedLava.World | Rust?
RedLava.World | Rust appears among the Rust Population lists that follow: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on RedLava.World | Rust?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 20 hours in. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on RedLava.World | Rust?
No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 11 hours ago the current world was made.
Settings
Which map does RedLava.World | Rust run?
The map on RedLava.World | Rust is procedural, made by the game at size 4,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on RedLava.World | Rust?
The name tells you nothing about gather rates: RedLava.World | Rust states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RedLava.World | Rust run?
On Linux, RedLava.World | Rust runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does RedLava.World | Rust run smoothly?
In the last 48 hours, it averaged 38 server fps, with a low of 19. The entity count reached 109,657: buildings, deployables and all other objects. Up to 2,645 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RedLava.World | Rust online, and how reliable is it?
Right now, RedLava.World | Rust is online. Judging by the uptime it reports, the last restart was about 28 minutes ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 4 October 2026, Rust Population saw it for the first time.
Where is RedLava.World | Rust located?
By its EU tag, RedLava.World | Rust says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 37.221.93.134:29015.
How to join
How do I join RedLava.World | Rust?
To connect directly, open Rust's console with F1 and type client.connect 37.221.93.134:29015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://rust.redlava.world/rust.