Rust PopulationField survey · Rust servers
Observing 68,197 players 11,798 servers 3,637 with someone on 131 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,189EUfirst seen 4 Oct 2026

RedLava.World | Rust

Online EU 37.221.93.134:29015 checked 10m ago

vanilla

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#9,189
top 41% · #2198 in EU
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:42 UTC6d ago 1 – running 0
Tue 20 Oct, 22:26 UTC7d ago 0 – 1.5 days 0
Thu 8 Oct, 05:48 UTC20d ago 1 halved by day 1 12.7 days 0
Mon 5 Oct, 00:35 UTC23d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC24d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RedLava.World | Rust rank against other Rust servers?

RedLava.World | Rust ranks #9,189 on seven-day player hours, #2,198 in Europe, and sits in the top 41% of all ranked servers.

How busy is RedLava.World | Rust?

The count reads 0 players on RedLava.World | Rust, which has 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 07:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on RedLava.World | Rust mean?

The game's server browser reads the tags RedLava.World | Rust publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RedLava.World | Rust?

RedLava.World | Rust appears among the Rust Population lists that follow: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on RedLava.World | Rust?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 20 hours in. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on RedLava.World | Rust?

No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 11 hours ago the current world was made.

Settings

Which map does RedLava.World | Rust run?

The map on RedLava.World | Rust is procedural, made by the game at size 4,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

What are the rules and settings on RedLava.World | Rust?

The name tells you nothing about gather rates: RedLava.World | Rust states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RedLava.World | Rust run?

On Linux, RedLava.World | Rust runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does RedLava.World | Rust run smoothly?

In the last 48 hours, it averaged 38 server fps, with a low of 19. The entity count reached 109,657: buildings, deployables and all other objects. Up to 2,645 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is RedLava.World | Rust online, and how reliable is it?

Right now, RedLava.World | Rust is online. Judging by the uptime it reports, the last restart was about 28 minutes ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 4 October 2026, Rust Population saw it for the first time.

Where is RedLava.World | Rust located?

By its EU tag, RedLava.World | Rust says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 37.221.93.134:29015.

How to join

How do I join RedLava.World | Rust?

To connect directly, open Rust's console with F1 and type client.connect 37.221.93.134:29015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://rust.redlava.world/rust.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players You can join up to 50 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.