Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 50 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,486habitat unknownfirst seen 30 Sep 2026

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS

Online 37.244.237.248:28015 checked 2h ago

biweekly wipes moddedoxidepve

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#7,486
top 34%
Last wipe
6d ago
biweekly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

4.6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

Coming wipes

7d 23h
Thu 5 Nov, 19:00 UTC
FW
12d 14h
Tue 10 Nov, 10:04 UTC
26d 14h
Tue 24 Nov, 10:04 UTC
35d 23h
Thu 3 Dec, 19:00 UTC
FW
40d 14h
Tue 8 Dec, 10:04 UTC

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:04 UTC15d ago 1 – running 0
Thu 8 Oct, 20:35 UTC19d ago 2 halved by day 1 4.6 days 0
Fri 2 Oct, 12:26 UTC26d ago 2 held half 6.3 days 1
Thu 1 Oct, 17:35 UTC FW27d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS rank against other Rust servers?

By player hours over the last seven days, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS places at #7,486, within the top 34% of ranked servers.

How busy is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

The count reads 0 players on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, which has 100 slots. Seven days of counting give an average of 0 players and a peak of 2. The busiest hour in the last 48 was 20:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS mean?

What the game's server browser reads from DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

These Rust Population lists include DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Wipe notes

What does wipe day look like on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Averaged over recent wipes, 2 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked. In 50% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

The prediction follows its tag, since too few of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 6 days 1 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Settings

Which map does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run?

The map on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is procedural, made by the game at size 3,500 from seed 1525560128. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

The name tells you nothing about gather rates: DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS states none. The group limit is 8 players, which is the default. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run?

Rust network protocol 2635 and build 168909 on Windows is what DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS uses. Steam updates your game automatically, but you need the same protocol to join.

Does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run smoothly?

It ran at 133 server fps on average over the last 48 hours, and never went below 31. The entity count reached 74,465: buildings, deployables and all other objects. The highest memory usage was 3,242 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS online, and how reliable is it?

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is up and running at the moment. About 14 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 30 September 2026.

Where is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS located?

A region is not published by DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 37.244.237.248:28015.

How to join

How do I join DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Open the console with F1 in Rust and enter client.connect 37.244.237.248:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://deadrop-server.duckdns.org/.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.