testserver
Offline 37.37.139.160:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does testserver rank against other Rust servers?
Over the past week it ranks #13,351 for player hours, which puts testserver in the top 61% of all ranked servers.
How busy is testserver?
We have no live count for testserver right now. It was last seen 16 days 20 hours ago.
Lists and tags
What do the server tags on testserver mean?
The game's server browser reads the tags testserver publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts5 (Group limit): Teams can have no more than 5 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include testserver?
testserver appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on testserver?
Its rhythm cannot be told yet: too few of testserver's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 21 days 19 hours ago.
Map and rules
Which map does testserver run?
The map on testserver is procedural, made by the game.
What are the rules and settings on testserver?
No gather rate appears in the name of testserver. A group may hold 5 players at most. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does testserver run?
The setup is Rust network protocol 2634 and build 167058 on Windows for testserver. Steam updates your game automatically, but you need the same protocol to join.
Is testserver online, and how reliable is it?
Offline at the moment, testserver was last seen 16 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 12 October 2026, Rust Population saw it for the first time.
Where is testserver located?
Nothing published by testserver states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 37.37.139.160:28015.
How to join
How do I join testserver?
Open the console with F1 in Rust and enter client.connect 37.37.139.160:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.