RustFightScenario dev
Offline 37.65.175.124:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustFightScenario dev rank against other Rust servers?
Over the past week it ranks #15,412 for player hours, which puts RustFightScenario dev in the top – of all ranked servers.
How busy is RustFightScenario dev?
At this count RustFightScenario dev is offline, with its last sighting 38 days 8 hours ago.
Lists and tags
What do the server tags on RustFightScenario dev mean?
What the game's server browser reads from RustFightScenario dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163207 (Build): Game build: 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustFightScenario dev?
On Rust Population, RustFightScenario dev is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on RustFightScenario dev?
Too few wipes are on record for RustFightScenario dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 52 days 20 hours ago.
Settings
Which map does RustFightScenario dev run?
RustFightScenario dev uses a map the game generates: procedural.
What are the rules and settings on RustFightScenario dev?
The name tells you nothing about gather rates: RustFightScenario dev states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RustFightScenario dev run?
Rust network protocol 2633 and build 163207 on Windows is what RustFightScenario dev uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustFightScenario dev online, and how reliable is it?
Offline at the moment, RustFightScenario dev was last seen 38 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 19 September 2026.
Where is RustFightScenario dev located?
Nothing published by RustFightScenario dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 37.65.175.124:28015.
Getting in
How do I join RustFightScenario dev?
Open the console with F1 in Rust and enter client.connect 37.65.175.124:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.