Test
Offline 37.79.131.184:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:52 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 19:23 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:19 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 11:17 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 06:02 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 14:48 UTC7d ago | 1 | – | 0.6 days | 1 |
Quick answers
Player counts
How does Test rank against other Rust servers?
By player hours over the last seven days, Test places at #12,161, within the top 55% of ranked servers.
How busy is Test?
At this count Test is offline, with its last sighting 3 days 14 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on Test mean?
The game's server browser reads the tags Test publishes: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): You can join up to 200 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Test?
On Rust Population, Test is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on Test?
No wipe schedule is kept here: Test builds a fresh world every few hours, and none of those resets is a wipe.
Map and rules
Which map does Test run?
The map on Test is procedural, made by the game.
What are the rules and settings on Test?
No gather rate appears in the name of Test. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Test run?
Rust network protocol 2635 and build 168909 on Windows is what Test uses. The protocol must match for you to join, and Steam updates it for you.
Is Test online, and how reliable is it?
Offline at the moment, Test was last seen 3 days 14 hours ago. It was up 3% of the time over the last 6 full days, 5 out of 144 hours. On 22 October 2026, Rust Population saw it for the first time.
Where is Test located?
No region is published by Test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 37.79.131.184:28015.
How to join
How do I join Test?
To connect directly, open Rust's console with F1 and type client.connect 37.79.131.184:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.