mapgen-probe-do-not-join
Offline 38.13.26.75:29925 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does mapgen-probe-do-not-join rank against other Rust servers?
By player hours over the last seven days, mapgen-probe-do-not-join places at #15,625, within the top 71% of ranked servers.
How busy is mapgen-probe-do-not-join?
We have no live count for mapgen-probe-do-not-join right now. It was last seen 34 days 9 hours ago.
Lists and tags
What do the server tags on mapgen-probe-do-not-join mean?
The game's server browser reads the tags mapgen-probe-do-not-join publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include mapgen-probe-do-not-join?
These Rust Population lists include mapgen-probe-do-not-join: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on mapgen-probe-do-not-join?
The record holds too few of mapgen-probe-do-not-join's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 34 days 9 hours ago the current world was made.
Settings
Which map does mapgen-probe-do-not-join run?
A procedural map, generated by the game, is in use on mapgen-probe-do-not-join.
What are the rules and settings on mapgen-probe-do-not-join?
Nothing in mapgen-probe-do-not-join's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does mapgen-probe-do-not-join run?
On Windows, mapgen-probe-do-not-join runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is mapgen-probe-do-not-join online, and how reliable is it?
Offline at the moment, mapgen-probe-do-not-join was last seen 34 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 24 September 2026.
Where is mapgen-probe-do-not-join located?
Nothing published by mapgen-probe-do-not-join states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 38.13.26.75:29925.
Getting in
How do I join mapgen-probe-do-not-join?
Either enter client.connect 38.13.26.75:29925 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.