Rust PopulationField survey · Rust servers
Observing 32,618 players 11,652 servers 2,799 with someone on 77 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,839habitat unknownfirst seen 10 Oct 2026

testing

Offline 38.130.121.58:28055 checked 15h ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#14,839
top 67%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123405:0011:0017:0000:0006:0012:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:33 UTC17d ago 1 – running 0
Sat 10 Oct, 15:45 UTC18d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does testing rank against other Rust servers?

By player hours over the last seven days, testing places at #14,839, within the top 67% of ranked servers.

How busy is testing?

testing is offline at this count; we last saw it 15 hours ago. Seven days of counting give an average of 0 players and a peak of 1.

Lists and tags

What do the server tags on testing mean?

The game's server browser reads the tags testing publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include testing?

These Rust Population lists include testing: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on testing?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on testing?

The record holds too few of testing's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 17 days 15 hours ago, that is how long the current world has stood.

Map and rules

Which map does testing run?

testing uses a map the game generates: procedural.

What are the rules and settings on testing?

Nothing in testing's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does testing run?

The setup is Rust network protocol 2635 and build 168909 on Windows for testing. The protocol must match for you to join, and Steam updates it for you.

Is testing online, and how reliable is it?

We last saw testing 15 hours ago, and it is offline now. It was up 42% of the time over the last 7 full days, 70 out of 168 hours. It was first seen by Rust Population on 10 October 2026.

Where is testing located?

A region is not published by testing. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 38.130.121.58:28055.

Getting in

How do I join testing?

To connect directly, open Rust's console with F1 and type client.connect 38.130.121.58:28055; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.