Rust PopulationField survey · Rust servers
Observing 99,159 players 11,894 servers 3,939 with someone on 396 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,949habitat unknownfirst seen 13 Sep 2026

Rust RP Lobby

Online 40.160.19.130:31015 checked 11m ago

vanillacarbon

Measurements

Players now
0/ ?
7-day average
0
peak 2
Rank
#7,949
top 36%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 19:58 UTC12d ago 3 – running 0
Thu 8 Oct, 22:03 UTC20d ago 3 halved by day 1 7.9 days 2
Thu 8 Oct, 03:40 UTC21d ago 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC21d ago 3 – 0.4 days 0
Sat 3 Oct, 16:03 UTC26d ago 7+1 queue halved by day 1 4.1 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC30d ago 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC30d ago 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC33d ago 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC36d ago 3 halved by day 2 3.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust RP Lobby rank against other Rust servers?

Over the past week it ranks #7,949 for player hours, which puts Rust RP Lobby in the top 36% of all ranked servers.

How busy is Rust RP Lobby?

You'll find 0 players on Rust RP Lobby at the moment. Averaged over seven days, it drew 0 players and reached a peak of 2. Look at the last 48 hours and 21:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on Rust RP Lobby mean?

The game's server browser reads the tags Rust RP Lobby publishes: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust RP Lobby?

Rust RP Lobby appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on Rust RP Lobby?

The busiest point of its recent wipes averaged 3 players. Peak came 18 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on Rust RP Lobby?

No next wipe can be predicted for Rust RP Lobby, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 12 days 21 hours ago.

Map and rules

Which map does Rust RP Lobby run?

Rust RP Lobby uses a map the game generates, procedural, at size 3,200 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on Rust RP Lobby?

No gather rate appears in the name of Rust RP Lobby. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The plugins it runs are Carbon. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does Rust RP Lobby run?

On Linux, Rust RP Lobby runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does Rust RP Lobby run smoothly?

The last 48 hours saw an average of 60 server fps, with 60 as the lowest. Up to 72,702 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,075 MB. Players feel lag when fps is low and the entity count climbs.

Is Rust RP Lobby online, and how reliable is it?

Right now, Rust RP Lobby is online. The uptime it reports suggests a restart roughly 4 days 16 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Rust RP Lobby located?

A region is not published by Rust RP Lobby. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 40.160.19.130:31015.

Getting in

How do I join Rust RP Lobby?

Either enter client.connect 40.160.19.130:31015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://www.rustroleplayers.com.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.