Rust PopulationField survey · Rust servers
Observing 57,218 players 11,715 servers 3,311 with someone on 174 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,338habitat unknownfirst seen 28 Oct 2026

NatchPlay layer 3 test

Offline 40.160.4.103:28015 checked 1d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does NatchPlay layer 3 test rank against other Rust servers?

Over the past week it ranks #15,338 for player hours, which puts NatchPlay layer 3 test in the top 69% of all ranked servers.

How busy is NatchPlay layer 3 test?

We have no live count for NatchPlay layer 3 test right now. It was last seen 30 hours ago. A seven-day average of 0 players was counted here.

Tags

What do the server tags on NatchPlay layer 3 test mean?

The game's server browser reads the tags NatchPlay layer 3 test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include NatchPlay layer 3 test?

These Rust Population lists include NatchPlay layer 3 test: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe schedule

What is the wipe schedule on NatchPlay layer 3 test?

Too few wipes are on record for NatchPlay layer 3 test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 30 hours ago.

Map and rules

Which map does NatchPlay layer 3 test run?

NatchPlay layer 3 test uses a map the game generates, procedural, at size 1,000 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on NatchPlay layer 3 test?

Nothing in NatchPlay layer 3 test's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does NatchPlay layer 3 test run?

The setup is Rust network protocol 2635 and build 168909 on Linux for NatchPlay layer 3 test. The protocol must match for you to join, and Steam updates it for you.

Does NatchPlay layer 3 test run smoothly?

The last 48 hours saw an average of 256 server fps, with 256 as the lowest. Entities peaked at 1,902, including buildings, deployables and everything else. Up to 462 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is NatchPlay layer 3 test online, and how reliable is it?

Offline at the moment, NatchPlay layer 3 test was last seen 30 hours ago. About 6 minutes ago, it restarted, according to its uptime. It was first seen by Rust Population on 28 October 2026.

Where is NatchPlay layer 3 test located?

No region is published by NatchPlay layer 3 test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 40.160.4.103:28015.

Getting in

How do I join NatchPlay layer 3 test?

To connect directly, open Rust's console with F1 and type client.connect 40.160.4.103:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.