Merch's test server
Offline 45.113.94.48:28015 checked 33d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 07:06 UTC34d ago | 1 | – | running | 1 |
| Tue 22 Sep, 11:15 UTC35d ago | 1 | – | 0.8 days | 1 |
| Sun 20 Sep, 06:57 UTC37d ago | 1 | held half | 2.2 days | 1 |
| Sat 19 Sep, 03:18 UTC38d ago | 1 | – | 1.2 days | 0 |
| Wed 16 Sep, 09:11 UTC41d ago | 1 | held half | 2.8 days | 1 |
| Tue 15 Sep, 11:51 UTC42d ago | 1 | – | 0.9 days | 1 |
| Mon 14 Sep, 12:43 UTC43d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Merch's test server rank against other Rust servers?
The last seven days of player hours place Merch's test server at #15,360, within the top 70% of all ranked servers. It places #615 among servers of the quad kind.
How busy is Merch's test server?
We have no live count for Merch's test server right now. It was last seen 33 days 12 hours ago.
Lists and tags
What do the server tags on Merch's test server mean?
What the game's server browser reads from Merch's test server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts4 (Group limit): Teams can have no more than 4 players; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Merch's test server?
On Rust Population, Merch's test server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad and it will show up.
Wipe schedule
What does wipe day look like on Merch's test server?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Merch's test server?
No next wipe can be predicted for Merch's test server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 34 days 9 hours ago.
Map and rules
Which map does Merch's test server run?
A procedural map of size 4,000 from seed 579120958, generated by the game, is in use on Merch's test server. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on Merch's test server?
No gather rate appears in the name of Merch's test server. The cap on groups is 4 players (quad). You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Merch's test server run?
The setup is Rust network protocol 2633 and build 165217 on Windows for Merch's test server. Steam updates your game automatically, but you need the same protocol to join.
Is Merch's test server online, and how reliable is it?
Currently offline, Merch's test server was last seen 33 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Merch's test server located?
A region is not published by Merch's test server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 45.113.94.48:28015.
How to join
How do I join Merch's test server?
Open the console with F1 in Rust and enter client.connect 45.113.94.48:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.