Rust PopulationField survey · Rust servers
Observing 85,113 players 11,858 servers 3,958 with someone on 167 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,360habitat unknownfirst seen 13 Sep 2026

Merch's test server

Offline 45.113.94.48:28015 checked 33d ago

quad moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,360
top 70%
Last wipe
34d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 07:06 UTC34d ago 1 – running 1
Tue 22 Sep, 11:15 UTC35d ago 1 – 0.8 days 1
Sun 20 Sep, 06:57 UTC37d ago 1 held half 2.2 days 1
Sat 19 Sep, 03:18 UTC38d ago 1 – 1.2 days 0
Wed 16 Sep, 09:11 UTC41d ago 1 held half 2.8 days 1
Tue 15 Sep, 11:51 UTC42d ago 1 – 0.9 days 1
Mon 14 Sep, 12:43 UTC43d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Merch's test server rank against other Rust servers?

The last seven days of player hours place Merch's test server at #15,360, within the top 70% of all ranked servers. It places #615 among servers of the quad kind.

How busy is Merch's test server?

We have no live count for Merch's test server right now. It was last seen 33 days 12 hours ago.

Lists and tags

What do the server tags on Merch's test server mean?

What the game's server browser reads from Merch's test server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts4 (Group limit): Teams can have no more than 4 players; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Merch's test server?

On Rust Population, Merch's test server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad and it will show up.

Wipe schedule

What does wipe day look like on Merch's test server?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Merch's test server?

No next wipe can be predicted for Merch's test server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 34 days 9 hours ago.

Map and rules

Which map does Merch's test server run?

A procedural map of size 4,000 from seed 579120958, generated by the game, is in use on Merch's test server. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on Merch's test server?

No gather rate appears in the name of Merch's test server. The cap on groups is 4 players (quad). You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Merch's test server run?

The setup is Rust network protocol 2633 and build 165217 on Windows for Merch's test server. Steam updates your game automatically, but you need the same protocol to join.

Is Merch's test server online, and how reliable is it?

Currently offline, Merch's test server was last seen 33 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Merch's test server located?

A region is not published by Merch's test server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 45.113.94.48:28015.

How to join

How do I join Merch's test server?

Open the console with F1 in Rust and enter client.connect 45.113.94.48:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts4
Group limit Teams can have no more than 4 players.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.