BoxBoxRust - Devblog 248
Online 45.137.202.101:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BoxBoxRust - Devblog 248 rank against other Rust servers?
The last seven days of player hours place BoxBoxRust - Devblog 248 at #15,344, within the top 69% of all ranked servers.
How busy is BoxBoxRust - Devblog 248?
The count reads 0 players on BoxBoxRust - Devblog 248, which has 250 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on BoxBoxRust - Devblog 248 mean?
The game's server browser reads the tags BoxBoxRust - Devblog 248 publishes: gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): 250 slots are available; v2301 (Protocol): To join, your game must match protocol 2301; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): The plugin framework Oxide (uMod) runs on this server; ki (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; ki1 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; fl0 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; ki0 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; hae502e1 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; modd (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include BoxBoxRust - Devblog 248?
These Rust Population lists include BoxBoxRust - Devblog 248: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
Wipe notes
What is the wipe schedule on BoxBoxRust - Devblog 248?
Its rhythm cannot be told yet: too few of BoxBoxRust - Devblog 248's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 52 days 10 hours ago.
Settings
Which map does BoxBoxRust - Devblog 248 run?
A procedural map of size 4,000 from seed 281778, generated by the game, is in use on BoxBoxRust - Devblog 248. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on BoxBoxRust - Devblog 248?
No gather rate appears in the name of BoxBoxRust - Devblog 248. You will find no published group limit here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does BoxBoxRust - Devblog 248 run?
On Windows, BoxBoxRust - Devblog 248 runs Rust network protocol 2301. Steam updates your game automatically, but you need the same protocol to join.
Does BoxBoxRust - Devblog 248 run smoothly?
It ran at 148 server fps on average over the last 48 hours, and never went below 52. Up to 83,896 entities were present, counting buildings, deployables and everything else. The highest memory usage was 1,691 MB. Players feel lag when fps is low and the entity count climbs.
Is BoxBoxRust - Devblog 248 online, and how reliable is it?
Right now, BoxBoxRust - Devblog 248 is online. About 39 hours ago, it restarted, according to its uptime. Over the last 7 full days, 96 of 168 hours were online, or 57%. On 15 September 2026, Rust Population saw it for the first time.
Where is BoxBoxRust - Devblog 248 located?
A region is not published by BoxBoxRust - Devblog 248. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 45.137.202.101:28015.
Getting in
How do I join BoxBoxRust - Devblog 248?
Either enter client.connect 45.137.202.101:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.