[RU] Rucepunch 2
Offline 45.138.174.22:28352 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:16 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 07:31 UTC31d ago | 2 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [RU] Rucepunch 2 rank against other Rust servers?
The last seven days of player hours place [RU] Rucepunch 2 at #15,344, within the top 69% of all ranked servers.
How busy is [RU] Rucepunch 2?
At this count [RU] Rucepunch 2 is offline, with its last sighting 25 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on [RU] Rucepunch 2 mean?
What the game's server browser reads from [RU] Rucepunch 2 is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [RU] Rucepunch 2?
These Rust Population lists include [RU] Rucepunch 2: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on [RU] Rucepunch 2?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on [RU] Rucepunch 2?
Too few wipes are on record for [RU] Rucepunch 2 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 4 hours ago the current world was made.
Map and rules
Which map does [RU] Rucepunch 2 run?
The map on [RU] Rucepunch 2 is procedural, made by the game at size 4,500 from seed 948261318. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [RU] Rucepunch 2?
No gather rate appears in the name of [RU] Rucepunch 2. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [RU] Rucepunch 2 run?
On Linux, [RU] Rucepunch 2 runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Does [RU] Rucepunch 2 run smoothly?
In the last 48 hours, it averaged 53 server fps, with a low of 15. The entity count reached 117,437: buildings, deployables and all other objects. The highest memory usage was 4,822 MB. What players experience as lag comes from low fps and a rising entity count.
Is [RU] Rucepunch 2 online, and how reliable is it?
Offline at the moment, [RU] Rucepunch 2 was last seen 25 hours ago. About 6 days 23 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 27 September 2026.
Where is [RU] Rucepunch 2 located?
Nothing in the tags says where [RU] Rucepunch 2 is, but its name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 45.138.174.22:28352.
How to join
How do I join [RU] Rucepunch 2?
To connect directly, open Rust's console with F1 and type client.connect 45.138.174.22:28352; or press Launch Rust on this page and Steam opens Rust and joins for you.