TemplarGaming - Experimental
Offline EU 45.151.44.6:28094 checked 45m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 04:36 UTC, in 4d 4h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:36 UTC23d ago | 1 | – | running | 0 |
| Wed 30 Sep, 22:57 UTC27d ago | 1 | – | 3.2 days | 1 |
| Tue 22 Sep, 22:08 UTC35d ago | 1 | held half | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TemplarGaming - Experimental rank against other Rust servers?
TemplarGaming - Experimental ranks #10,123 on seven-day player hours, #2,281 in Europe, and sits in the top 46% of all ranked servers.
How busy is TemplarGaming - Experimental?
We have no live count for TemplarGaming - Experimental right now. It was last seen 45 minutes ago. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 22:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on TemplarGaming - Experimental mean?
The game's server browser reads the tags TemplarGaming - Experimental publishes: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): You can join up to 200 slots; ts6 (Group limit): You may team with up to 6 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): A weekly wipe takes place; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe; rustmaps (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs TemplarGaming - Experimental?
The templargaming.net hostname that TemplarGaming - Experimental publishes is shared with 11 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include TemplarGaming - Experimental?
On Rust Population, TemplarGaming - Experimental is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it will show up.
Wipe notes
What does wipe day look like on TemplarGaming - Experimental?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on TemplarGaming - Experimental?
The prediction follows its tag, since too few of TemplarGaming - Experimental's wipes are on record to confirm the schedule. On Sunday 1 November at 04:36 UTC its next wipe is due. Counted from 23 days 19 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.
Map and rules
Which map does TemplarGaming - Experimental run?
A custom map of size 3,500 is in use on TemplarGaming - Experimental, and the map file is published, so you can download it here.
What are the rules and settings on TemplarGaming - Experimental?
No gather rate appears in the name of TemplarGaming - Experimental. The group limit is 6 players. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does TemplarGaming - Experimental run?
On Windows, TemplarGaming - Experimental runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does TemplarGaming - Experimental run smoothly?
In the last 48 hours, it averaged 60 server fps, with a low of 59. The entity count reached 81,985: buildings, deployables and all other objects. Up to 2,439 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is TemplarGaming - Experimental online, and how reliable is it?
Currently offline, TemplarGaming - Experimental was last seen 45 minutes ago. Judging by the uptime it reports, the last restart was about 6 hours ago. It was up 10% of the time over the last 7 full days, 16 out of 168 hours. It was first seen by Rust Population on 16 September 2026.
Where is TemplarGaming - Experimental located?
With its EU tag, TemplarGaming - Experimental places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 45.151.44.6:28094 is where it lives.
Getting in
How do I join TemplarGaming - Experimental?
Either enter client.connect 45.151.44.6:28094 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://store.templargaming.net.