Rust PopulationField survey · Rust servers
Observing 56,412 players 11,722 servers 3,390 with someone on 135 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 10,123EUfirst seen 16 Sep 2026

TemplarGaming - Experimental

Offline EU 45.151.44.6:28094 checked 45m ago

weekly wipes moddedoxide

Measurements

Players now
1/ 200
= 1 player
0% full
7-day average
0
peak 1
Rank
#10,123
top 46% · #2281 in EU
Last wipe
23d ago
weekly schedule
Next wipe
4d 4h
Sun 1 Nov, 04:36 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75100:0001:0002:0004:0005:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608000:0001:0002:0004:0005:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct20 Oct27 Oct

Top 46% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 04:36 UTC, in 4d 4h. Its weekly schedule tag · low confidence

5.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

4d 4h
Sun 1 Nov, 04:36 UTC
8d 19h
Thu 5 Nov, 19:00 UTC
FW
11d 4h
Sun 8 Nov, 04:36 UTC
18d 4h
Sun 15 Nov, 04:36 UTC
25d 4h
Sun 22 Nov, 04:36 UTC
32d 4h
Sun 29 Nov, 04:36 UTC
36d 19h
Thu 3 Dec, 19:00 UTC
FW
39d 4h
Sun 6 Dec, 04:36 UTC

The first 48 hours of its last wipes

Sun 4 OctWed 30 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:36 UTC23d ago 1 – running 0
Wed 30 Sep, 22:57 UTC27d ago 1 – 3.2 days 1
Tue 22 Sep, 22:08 UTC35d ago 1 held half 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TemplarGaming - Experimental rank against other Rust servers?

TemplarGaming - Experimental ranks #10,123 on seven-day player hours, #2,281 in Europe, and sits in the top 46% of all ranked servers.

How busy is TemplarGaming - Experimental?

We have no live count for TemplarGaming - Experimental right now. It was last seen 45 minutes ago. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 22:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on TemplarGaming - Experimental mean?

The game's server browser reads the tags TemplarGaming - Experimental publishes: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): You can join up to 200 slots; ts6 (Group limit): You may team with up to 6 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): A weekly wipe takes place; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe; rustmaps (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs TemplarGaming - Experimental?

The templargaming.net hostname that TemplarGaming - Experimental publishes is shared with 11 other servers we track; one operator most likely runs them.

Which Rust Population lists and filters include TemplarGaming - Experimental?

On Rust Population, TemplarGaming - Experimental is filed under these lists: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it will show up.

Wipe notes

What does wipe day look like on TemplarGaming - Experimental?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on TemplarGaming - Experimental?

The prediction follows its tag, since too few of TemplarGaming - Experimental's wipes are on record to confirm the schedule. On Sunday 1 November at 04:36 UTC its next wipe is due. Counted from 23 days 19 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.

Map and rules

Which map does TemplarGaming - Experimental run?

A custom map of size 3,500 is in use on TemplarGaming - Experimental, and the map file is published, so you can download it here.

What are the rules and settings on TemplarGaming - Experimental?

No gather rate appears in the name of TemplarGaming - Experimental. The group limit is 6 players. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does TemplarGaming - Experimental run?

On Windows, TemplarGaming - Experimental runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does TemplarGaming - Experimental run smoothly?

In the last 48 hours, it averaged 60 server fps, with a low of 59. The entity count reached 81,985: buildings, deployables and all other objects. Up to 2,439 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is TemplarGaming - Experimental online, and how reliable is it?

Currently offline, TemplarGaming - Experimental was last seen 45 minutes ago. Judging by the uptime it reports, the last restart was about 6 hours ago. It was up 10% of the time over the last 7 full days, 16 out of 168 hours. It was first seen by Rust Population on 16 September 2026.

Where is TemplarGaming - Experimental located?

With its EU tag, TemplarGaming - Experimental places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 45.151.44.6:28094 is where it lives.

Getting in

How do I join TemplarGaming - Experimental?

Either enter client.connect 45.151.44.6:28094 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://store.templargaming.net.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z,rustmaps

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players You can join up to 200 slots.
ts6
Group limit You may team with up to 6 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Other

rustmaps
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.