Rust PopulationField survey · Rust servers
Observing 96,316 players 11,880 servers 4,103 with someone on 158 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 2,227NAfirst seen 13 Sep 2026

Testing Grounds

Online NA 45.45.239.176:28015 checked 12m ago

monthly wipes vanillamoddedoxide

Measurements

Players now
2/ 15
= 1 player
13% full
7-day average
2
peak 8
Rank
#2,227
top 10% · #350 in NA
Last wipe
25d ago
monthly schedule
Next wipe
9d 0h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

5
wipe-day peak
players, last three wipes

Coming wipes

9d 0h
Thu 5 Nov, 19:00 UTC
FW
37d 0h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:18 UTC25d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Testing Grounds rank against other Rust servers?

Testing Grounds ranks #2,227 on seven-day player hours, #350 in North America, and sits in the top 10% of all ranked servers.

How busy is Testing Grounds?

Testing Grounds holds 2 players at the moment, out of 15 slots. Seven days of counting give an average of 2 players and a peak of 8. The busiest hour in the last 48 was 16:00 UTC, when an average of 5 players were on.

Tags

What do the server tags on Testing Grounds mean?

The game's server browser reads the tags Testing Grounds publishes: gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Testing Grounds?

These Rust Population lists include Testing Grounds: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe notes

What does wipe day look like on Testing Grounds?

Averaged over recent wipes, 5 players were counted at the busiest point. 13 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Testing Grounds?

Testing Grounds wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 25 days 17 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.

Settings

Which map does Testing Grounds run?

A procedural map of size 1,200 from seed 2147483647, generated by the game, is in use on Testing Grounds. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Testing Grounds?

No gather rate appears in the name of Testing Grounds. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does Testing Grounds run?

Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds uses. The protocol must match for you to join, and Steam updates it for you.

Does Testing Grounds run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 7,075: buildings, deployables and all other objects. Up to 1,274 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is Testing Grounds online, and how reliable is it?

Right now, Testing Grounds is online. Judging by the uptime it reports, the last restart was about 7 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.

Where is Testing Grounds located?

With its NA tag, Testing Grounds places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 45.45.239.176:28015.

Getting in

How do I join Testing Grounds?

To connect directly, open Rust's console with F1 and type client.connect 45.45.239.176:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp15
Max players The server has 15 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.