Testing Grounds
Online NA 45.45.239.176:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC25d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testing Grounds rank against other Rust servers?
Testing Grounds ranks #2,227 on seven-day player hours, #350 in North America, and sits in the top 10% of all ranked servers.
How busy is Testing Grounds?
Testing Grounds holds 2 players at the moment, out of 15 slots. Seven days of counting give an average of 2 players and a peak of 8. The busiest hour in the last 48 was 16:00 UTC, when an average of 5 players were on.
Tags
What do the server tags on Testing Grounds mean?
The game's server browser reads the tags Testing Grounds publishes: gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Testing Grounds?
These Rust Population lists include Testing Grounds: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Testing Grounds?
Averaged over recent wipes, 5 players were counted at the busiest point. 13 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Testing Grounds?
Testing Grounds wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 25 days 17 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Testing Grounds run?
A procedural map of size 1,200 from seed 2147483647, generated by the game, is in use on Testing Grounds. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Testing Grounds?
No gather rate appears in the name of Testing Grounds. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Testing Grounds run?
Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds uses. The protocol must match for you to join, and Steam updates it for you.
Does Testing Grounds run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 7,075: buildings, deployables and all other objects. Up to 1,274 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Testing Grounds online, and how reliable is it?
Right now, Testing Grounds is online. Judging by the uptime it reports, the last restart was about 7 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.
Where is Testing Grounds located?
With its NA tag, Testing Grounds places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 45.45.239.176:28015.
Getting in
How do I join Testing Grounds?
To connect directly, open Rust's console with F1 and type client.connect 45.45.239.176:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.