JumpRust.com - Test Server
Offline EU 45.8.187.65:26666 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:58 UTC12d ago | 0 | – | running | 1 |
| Thu 15 Oct, 14:37 UTC13d ago | 1 | – | 0.7 days | 0 |
| Thu 8 Oct, 06:56 UTC20d ago | 1 | halved by day 3 | 7.3 days | 0 |
| Wed 7 Oct, 09:27 UTC21d ago | 2 | – | 0.9 days | 1 |
| Thu 1 Oct, 09:01 UTC27d ago | 1+1 queue | – | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does JumpRust.com - Test Server rank against other Rust servers?
On player hours over the last seven days JumpRust.com - Test Server is #15,129, #2,590 in Europe, placing it in the top 70% of ranked servers.
How busy is JumpRust.com - Test Server?
At this count JumpRust.com - Test Server is offline, with its last sighting 12 days 23 hours ago.
Lists and tags
What do the server tags on JumpRust.com - Test Server mean?
These are the tags JumpRust.com - Test Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts100 (Group limit): Teams can have no more than 100 players; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include JumpRust.com - Test Server?
JumpRust.com - Test Server appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on JumpRust.com - Test Server?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 1 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 3 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on JumpRust.com - Test Server?
Once a month JumpRust.com - Test Server wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 12 days 23 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does JumpRust.com - Test Server run?
A procedural map of size 4,200 from seed 1337, generated by the game, is in use on JumpRust.com - Test Server. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is ✿ JumpRust.com EU™ FPS+.
What are the rules and settings on JumpRust.com - Test Server?
No gather rate appears in the name of JumpRust.com - Test Server. The group limit is 100 players. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does JumpRust.com - Test Server run?
On Windows, JumpRust.com - Test Server runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is JumpRust.com - Test Server online, and how reliable is it?
Currently offline, JumpRust.com - Test Server was last seen 12 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 29 September 2026.
Where is JumpRust.com - Test Server located?
The EU tag is how JumpRust.com - Test Server places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 45.8.187.65:26666 is where it lives.
Getting in
How do I join JumpRust.com - Test Server?
Either enter client.connect 45.8.187.65:26666 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://jumprust.com.