Rust PopulationField survey · Rust servers
Observing 33,251 players 11,613 servers 2,788 with someone on 71 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,460habitat unknownfirst seen 22 Sep 2026

Direct join test

Offline 45.90.84.158:28015 checked 36d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,460
top 67%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Direct join test rank against other Rust servers?

By player hours over the last seven days, Direct join test places at #15,460, within the top 67% of ranked servers.

How busy is Direct join test?

At this count Direct join test is offline, with its last sighting 36 days 10 hours ago.

Tags

What do the server tags on Direct join test mean?

What the game's server browser reads from Direct join test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Direct join test?

On Rust Population, Direct join test is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on Direct join test?

Too few wipes are on record for Direct join test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 36 days 10 hours ago, that is how long the current world has stood.

Map and rules

Which map does Direct join test run?

The map on Direct join test is procedural, made by the game.

What are the rules and settings on Direct join test?

No gather rate appears in the name of Direct join test. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Direct join test run?

Rust network protocol 2633 and build 164530 on Windows is what Direct join test uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Direct join test online, and how reliable is it?

Currently offline, Direct join test was last seen 36 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 22 September 2026.

Where is Direct join test located?

No region is published by Direct join test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 45.90.84.158:28015.

How to join

How do I join Direct join test?

To connect directly, open Rust's console with F1 and type client.connect 45.90.84.158:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build Game build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.