Direct join test
Offline 45.90.84.158:28015 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Direct join test rank against other Rust servers?
By player hours over the last seven days, Direct join test places at #15,460, within the top 67% of ranked servers.
How busy is Direct join test?
At this count Direct join test is offline, with its last sighting 36 days 10 hours ago.
Tags
What do the server tags on Direct join test mean?
What the game's server browser reads from Direct join test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Direct join test?
On Rust Population, Direct join test is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Direct join test?
Too few wipes are on record for Direct join test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 36 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does Direct join test run?
The map on Direct join test is procedural, made by the game.
What are the rules and settings on Direct join test?
No gather rate appears in the name of Direct join test. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Direct join test run?
Rust network protocol 2633 and build 164530 on Windows is what Direct join test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Direct join test online, and how reliable is it?
Currently offline, Direct join test was last seen 36 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 22 September 2026.
Where is Direct join test located?
No region is published by Direct join test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 45.90.84.158:28015.
How to join
How do I join Direct join test?
To connect directly, open Rust's console with F1 and type client.connect 45.90.84.158:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.