RUST DEV | PRIVATE | INSECURE
Online 46.101.233.53:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RUST DEV | PRIVATE | INSECURE rank against other Rust servers?
The last seven days of player hours place RUST DEV | PRIVATE | INSECURE at #15,341, within the top 69% of all ranked servers.
How busy is RUST DEV | PRIVATE | INSECURE?
Of its 10 slots, RUST DEV | PRIVATE | INSECURE is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RUST DEV | PRIVATE | INSECURE mean?
These are the tags RUST DEV | PRIVATE | INSECURE publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RUST DEV | PRIVATE | INSECURE?
These Rust Population lists include RUST DEV | PRIVATE | INSECURE: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RUST DEV | PRIVATE | INSECURE?
Its rhythm cannot be told yet: too few of RUST DEV | PRIVATE | INSECURE's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 16 days 16 hours ago, that is how long the current world has stood.
Settings
Which map does RUST DEV | PRIVATE | INSECURE run?
The map on RUST DEV | PRIVATE | INSECURE is procedural, made by the game at size 1,000 from seed 424242. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RUST DEV | PRIVATE | INSECURE?
Nothing in RUST DEV | PRIVATE | INSECURE's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does RUST DEV | PRIVATE | INSECURE run?
Rust network protocol 2634 and build 167584 on Linux is what RUST DEV | PRIVATE | INSECURE uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does RUST DEV | PRIVATE | INSECURE run smoothly?
In the last 48 hours, it averaged 219 server fps, with a low of 181. Entities peaked at 2,914, including buildings, deployables and everything else. Memory use peaked at 1,004 MB. What players experience as lag comes from low fps and a rising entity count.
Is RUST DEV | PRIVATE | INSECURE online, and how reliable is it?
RUST DEV | PRIVATE | INSECURE is up and running at the moment. Judging by the uptime it reports, the last restart was about 5 days 22 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 12 October 2026.
Where is RUST DEV | PRIVATE | INSECURE located?
Nothing published by RUST DEV | PRIVATE | INSECURE states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 46.101.233.53:28015.
Getting in
How do I join RUST DEV | PRIVATE | INSECURE?
Open the console with F1 in Rust and enter client.connect 46.101.233.53:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.