Test
Offline 46.146.234.109:28015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 07:17 UTC14d ago | 1 | – | running | 0 |
| Wed 7 Oct, 22:10 UTC21d ago | 0 | – | 7.4 days | 0 |
| Sun 4 Oct, 14:58 UTC24d ago | 1 | – | 3.3 days | 1 |
| Fri 2 Oct, 19:53 UTC26d ago | 1 | – | 1.8 days | 0 |
| Fri 2 Oct, 02:49 UTC27d ago | 1 | – | 0.7 days | 0 |
| Tue 29 Sep, 16:04 UTC29d ago | 0 | – | 2.4 days | 0 |
| Wed 23 Sep, 19:24 UTC35d ago | 0 | – | 5.9 days | 1 |
| Wed 23 Sep, 13:15 UTC35d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 10:33 UTC36d ago | 1 | – | 1.1 days | 1 |
| Sat 19 Sep, 11:19 UTC39d ago | 1 | – | 3 days | 0 |
| Fri 18 Sep, 10:47 UTC40d ago | 1 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test rank against other Rust servers?
By player hours over the last seven days, Test places at #14,101, within the top 65% of ranked servers.
How busy is Test?
At this count Test is offline, with its last sighting 14 days 1 hours ago.
Tags
What do the server tags on Test mean?
These are the tags Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): You can join up to 200 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Test?
Test appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.
Wipe notes
What does wipe day look like on Test?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Test?
Its tag sets the prediction: too few of Test's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 14 days 1 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.
Settings
What are the rules and settings on Test?
Nothing in Test's name says how gather works. The group limit is 8 players, which is the default. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Test run?
On Windows, Test runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is Test online, and how reliable is it?
Offline at the moment, Test was last seen 14 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 September 2026, Rust Population saw it for the first time.
Where is Test located?
A region is not published by Test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 46.146.234.109:28015.
How to join
How do I join Test?
Either enter client.connect 46.146.234.109:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.