Potterhead
Online 46.149.81.1:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:42 UTC2d ago | 1 | – | running | 1 |
| Thu 22 Oct, 22:29 UTC4d ago | 1 | – | 2.8 days | 1 |
| Thu 22 Oct, 13:53 UTC5d ago | 1 | – | 0.4 days | 0 |
| Sat 3 Oct, 16:50 UTC24d ago | 1 | held half | 18.9 days | 1 |
| Sat 3 Oct, 10:44 UTC24d ago | 1 | – | 0.3 days | 0 |
| Sun 27 Sep, 20:55 UTC30d ago | 1 | held half | 5.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Potterhead rank against other Rust servers?
By player hours over the last seven days, Potterhead places at #7,779, within the top 35% of ranked servers.
How busy is Potterhead?
Potterhead holds 1 players at the moment, out of 1 slots. Seven days of counting give an average of 1 players and a peak of 1. The busiest hour in the last 48 was 01:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on Potterhead mean?
What the game's server browser reads from Potterhead is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Potterhead?
These Rust Population lists include Potterhead: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What does wipe day look like on Potterhead?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Potterhead?
No next wipe can be predicted for Potterhead, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 2 days 2 hours ago, that is how long the current world has stood.
Settings
Which map does Potterhead run?
The map on Potterhead is procedural, made by the game.
What are the rules and settings on Potterhead?
The name tells you nothing about gather rates: Potterhead states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Potterhead run?
Rust network protocol 2635 and build 168909 on Windows is what Potterhead uses. The protocol must match for you to join, and Steam updates it for you.
Is Potterhead online, and how reliable is it?
Right now, Potterhead is online. It was up 7% of the time over the last 7 full days, 12 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Potterhead located?
Nothing published by Potterhead states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 46.149.81.1:28015 is where it lives.
How to join
How do I join Potterhead?
Either enter client.connect 46.149.81.1:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. There is no space right now, so a queue is likely.