Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 37 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,811habitat unknownfirst seen 16 Sep 2026

LocalServer

Offline 46.150.82.141:28015 checked 21h ago

Measurements

Players now
1/ 100
= 1 player
1% full
7-day average
1
peak 1
Rank
#5,811
top 26%
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75120:0021:0022:0021:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep18 Oct23 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7.3 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 14:33 UTC4d ago 1 – running 1
Sat 17 Oct, 06:16 UTC11d ago 1 held half 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does LocalServer rank against other Rust servers?

Over the past week it ranks #5,811 for player hours, which puts LocalServer in the top 26% of all ranked servers.

How busy is LocalServer?

We have no live count for LocalServer right now. It was last seen 21 hours ago. Seven days of counting give an average of 1 players and a peak of 1. The busiest hour in the last 48 was 20:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on LocalServer mean?

What the game's server browser reads from LocalServer is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include LocalServer?

These Rust Population lists include LocalServer: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on LocalServer?

Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on LocalServer?

The record holds too few of LocalServer's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 4 hours ago, that is how long the current world has stood.

Settings

Which map does LocalServer run?

The map on LocalServer is procedural, made by the game.

What are the rules and settings on LocalServer?

No gather rate appears in the name of LocalServer. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does LocalServer run?

The setup is Rust network protocol 2635 and build 168909 on Windows for LocalServer. Steam updates your game automatically, but you need the same protocol to join.

Is LocalServer online, and how reliable is it?

Currently offline, LocalServer was last seen 21 hours ago. Over the last 7 full days, 30 of 168 hours were online, or 18%. On 16 September 2026, Rust Population saw it for the first time.

Where is LocalServer located?

Nothing published by LocalServer states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 46.150.82.141:28015.

How to join

How do I join LocalServer?

Open the console with F1 in Rust and enter client.connect 46.150.82.141:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.