DoGames Rust Test
Offline 46.151.208.35:25580 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DoGames Rust Test rank against other Rust servers?
Over the past week it ranks #16,020 for player hours, which puts DoGames Rust Test in the top 71% of all ranked servers.
How busy is DoGames Rust Test?
We have no live count for DoGames Rust Test right now. It was last seen 25 days 14 hours ago.
Tags
What do the server tags on DoGames Rust Test mean?
What the game's server browser reads from DoGames Rust Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DoGames Rust Test?
On Rust Population, DoGames Rust Test is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on DoGames Rust Test?
Its rhythm cannot be told yet: too few of DoGames Rust Test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 15 hours ago.
Map and rules
Which map does DoGames Rust Test run?
The map on DoGames Rust Test is procedural, made by the game.
What are the rules and settings on DoGames Rust Test?
Nothing in DoGames Rust Test's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does DoGames Rust Test run?
Rust network protocol 2634 and build 166652 on Linux is what DoGames Rust Test uses. The protocol must match for you to join, and Steam updates it for you.
Is DoGames Rust Test online, and how reliable is it?
Currently offline, DoGames Rust Test was last seen 25 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 3 October 2026.
Where is DoGames Rust Test located?
A region is not published by DoGames Rust Test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 46.151.208.35:25580.
Getting in
How do I join DoGames Rust Test?
To connect directly, open Rust's console with F1 and type client.connect 46.151.208.35:25580; or press Launch Rust on this page and Steam opens Rust and joins for you.