Local Dev Server
Offline 46.172.130.152:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Dev Server rank against other Rust servers?
By player hours over the last seven days, Local Dev Server places at #11,496, within the top 52% of ranked servers.
How busy is Local Dev Server?
Local Dev Server is offline at this count; we last saw it 25 hours ago. Seven days of counting give an average of 1 players and a peak of 1. The busiest hour in the last 48 was 19:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on Local Dev Server mean?
What the game's server browser reads from Local Dev Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Dev Server?
These Rust Population lists include Local Dev Server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What is the wipe schedule on Local Dev Server?
Its rhythm cannot be told yet: too few of Local Dev Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 hours ago the current world was made.
Map and rules
Which map does Local Dev Server run?
A procedural map, generated by the game, is in use on Local Dev Server.
What are the rules and settings on Local Dev Server?
No gather rate appears in the name of Local Dev Server. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Local Dev Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Local Dev Server. Steam updates your game automatically, but you need the same protocol to join.
Is Local Dev Server online, and how reliable is it?
Offline at the moment, Local Dev Server was last seen 25 hours ago. It was first seen by Rust Population on 27 October 2026.
Where is Local Dev Server located?
Nothing published by Local Dev Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 46.172.130.152:28015.
Getting in
How do I join Local Dev Server?
Open the console with F1 in Rust and enter client.connect 46.172.130.152:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.