240_FPS [RU]
Offline EU 46.174.48.13:28015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:37 UTC, in 1d 0h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW26d ago | 2 | – | running | 1 |
| Fri 25 Sep, 07:50 UTC33d ago | 4 | halved by day 5 | 6.4 days | 1 |
| Fri 18 Sep, 11:51 UTC40d ago | 4 | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 240_FPS [RU] rank against other Rust servers?
240_FPS [RU] ranks #15,247 on seven-day player hours, #2,571 in Europe, and sits in the top 70% of all ranked servers.
How busy is 240_FPS [RU]?
We have no live count for 240_FPS [RU] right now. It was last seen 14 days 2 hours ago.
Tags
What do the server tags on 240_FPS [RU] mean?
What the game's server browser reads from 240_FPS [RU] is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include 240_FPS [RU]?
240_FPS [RU] appears among the Rust Population lists that follow: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it will show up.
Wipe schedule
What does wipe day look like on 240_FPS [RU]?
The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 1 hours in. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 4.5 when it did not hold.
What is the wipe schedule on 240_FPS [RU]?
The prediction follows its tag, since too few of 240_FPS [RU]'s wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 18:37 UTC, the next one. 26 days 23 hours ago the current world was made. The tags state a weekly wipe schedule.
Map and rules
Which map does 240_FPS [RU] run?
The map on 240_FPS [RU] is procedural, made by the game at size 4,500 from seed 782583436. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on 240_FPS [RU]?
Nothing in 240_FPS [RU]'s name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The plugins it runs are Oxide. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does 240_FPS [RU] run?
On Linux, 240_FPS [RU] runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.
Is 240_FPS [RU] online, and how reliable is it?
We last saw 240_FPS [RU] 14 days 2 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 15 September 2026.
Where is 240_FPS [RU] located?
The EU tag is how 240_FPS [RU] places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 46.174.48.13:28015 is where it lives.
How to join
How do I join 240_FPS [RU]?
To connect directly, open Rust's console with F1 and type client.connect 46.174.48.13:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.