[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Online EU 46.174.54.159:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers, top 31% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:07 UTC5d ago | 11 | – | running | 1 |
| Thu 15 Oct, 20:32 UTC14d ago | 7 | halved by day 3 | 8.9 days | 0 |
| Thu 1 Oct, 18:31 UTC FW28d ago | 6 | halved by day 13 | 14.1 days | 0 |
| Wed 16 Sep, 18:19 UTC43d ago | 4 | halved by day 13 | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] rank against other Rust servers?
On player hours over the last seven days [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is #2,376, #920 in Europe, placing it in the top 11% of ranked servers.
How busy is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] holds 0 players at the moment, out of 75 slots. Averaged over seven days, it drew 2 players and reached a peak of 11. Look at the last 48 hours and 09:00 UTC stands out: it averaged 6 players.
Tags
What do the server tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] mean?
The game's server browser reads the tags [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] publishes: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
Wipe notes
What does wipe day look like on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Across its recent wipes the busiest crowds averaged 8 players. Peak came 24 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 13.
What is the wipe schedule on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 5 days 5 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] uses a map the game generates, procedural, at size 3,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
You gather at 1x on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], to judge by the name. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?
Rust network protocol 2635 and build 168909 on Linux is what [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run smoothly?
The last 48 hours saw an average of 143 server fps, with 96 as the lowest. The entity count reached 83,808: buildings, deployables and all other objects. Up to 3,464 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] online, and how reliable is it?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is up and running at the moment. About 18 hours ago, it restarted, according to its uptime. It was up 98% of the time over the last 7 full days, 165 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] located?
With its EU tag, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 46.174.54.159:28015.
How to join
How do I join [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Either enter client.connect 46.174.54.159:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://rtsrv.gamestores.app/.