S RUST #0 [TEST]
Offline EU 46.174.54.83:20520 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC23d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW27d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC30d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC37d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC43d ago | 0 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does S RUST #0 [TEST] rank against other Rust servers?
Seven-day player hours put S RUST #0 [TEST] at #15,382, or #2,569 in Europe, inside the top 71% of all ranked servers.
How busy is S RUST #0 [TEST]?
S RUST #0 [TEST] is offline at this count; we last saw it 15 days 17 hours ago.
Lists and tags
What do the server tags on S RUST #0 [TEST] mean?
The game's server browser reads the tags S RUST #0 [TEST] publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs S RUST #0 [TEST]?
A srust.io hostname comes from S RUST #0 [TEST] and from 2 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include S RUST #0 [TEST]?
S RUST #0 [TEST] appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on S RUST #0 [TEST]?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 50% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on S RUST #0 [TEST]?
Irregular times are when S RUST #0 [TEST] wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 23 days 1 hours ago, that is how long the current world has stood.
Settings
Which map does S RUST #0 [TEST] run?
The map on S RUST #0 [TEST] is procedural, made by the game at size 3,500 from seed 210551. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on S RUST #0 [TEST]?
The name tells you nothing about gather rates: S RUST #0 [TEST] states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does S RUST #0 [TEST] run?
Rust network protocol 2634 and build 166652 on Linux is what S RUST #0 [TEST] uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is S RUST #0 [TEST] online, and how reliable is it?
Offline at the moment, S RUST #0 [TEST] was last seen 15 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is S RUST #0 [TEST] located?
With its EU tag, S RUST #0 [TEST] places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 46.174.54.83:20520.
How to join
How do I join S RUST #0 [TEST]?
Either enter client.connect 46.174.54.83:20520 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://srust.io.