Rust PopulationField survey · Rust servers
Observing 46,298 players 11,701 servers 3,163 with someone on 102 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,058habitat unknownfirst seen 16 Sep 2026

TEST

Offline 46.188.125.91:28015 checked 4d ago

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 1
Rank
#14,058
top 63%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:28 UTC26d ago 1 – running 0
Thu 1 Oct, 10:56 UTC27d ago 1 – 0.9 days 0
Wed 30 Sep, 10:22 UTC28d ago 1 – 1 days 1
Mon 21 Sep, 11:15 UTC37d ago 1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does TEST rank against other Rust servers?

By player hours over the last seven days, TEST places at #14,058, within the top 63% of ranked servers.

How busy is TEST?

At this count TEST is offline, with its last sighting 4 days 15 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest.

Tags

What do the server tags on TEST mean?

What the game's server browser reads from TEST is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include TEST?

TEST appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on TEST?

Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on TEST?

There is no next wipe to predict: TEST wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 15 hours ago, that is how long the current world has stood.

Settings

Which map does TEST run?

A procedural map, generated by the game, is in use on TEST.

What are the rules and settings on TEST?

The name tells you nothing about gather rates: TEST states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does TEST run?

The setup is Rust network protocol 2635 and build 168909 on Windows for TEST. Your game needs the same protocol to join; Steam takes care of updating it.

Is TEST online, and how reliable is it?

We last saw TEST 4 days 15 hours ago, and it is offline now. It was up 1% of the time over the last 7 full days, 1 out of 168 hours. The first sighting by Rust Population was on 16 September 2026.

Where is TEST located?

Nothing published by TEST states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 46.188.125.91:28015 is where it lives.

How to join

How do I join TEST?

To connect directly, open Rust's console with F1 and type client.connect 46.188.125.91:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.