Development server
Offline 46.205.221.244:28015 checked 13h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers, and #539 of the quad servers (top 65%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Development server rank against other Rust servers?
Over the past week it ranks #11,244 for player hours, which puts Development server in the top 50% of all ranked servers. It places #539 among servers of the quad kind.
How busy is Development server?
Development server is offline at this count; we last saw it 13 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 00:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Development server mean?
What the game's server browser reads from Development server is this set of tags: gmsoftcore (Game mode): An easier ruleset, softcore; mp2 (Max players): The server has 2 slots; ts4 (Group limit): Teams can have no more than 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Development server?
On Rust Population, Development server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days and it will show up.
Wipe notes
What is the wipe schedule on Development server?
The record holds too few of Development server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 28 hours ago.
Settings
Which map does Development server run?
Development server uses a map the game generates: procedural.
What are the rules and settings on Development server?
The name tells you nothing about gather rates: Development server states none. The cap on groups is 4 players (quad). softcore is what it runs, Facepunch's lighter mode, where some loot is kept. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Development server run?
On Windows, Development server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is Development server online, and how reliable is it?
Offline at the moment, Development server was last seen 13 hours ago. The last 1 full day gave 17% uptime, with 4 of 24 hours recorded as up. On 27 October 2026, Rust Population saw it for the first time.
Where is Development server located?
A region is not published by Development server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 46.205.221.244:28015.
How to join
How do I join Development server?
Open the console with F1 in Rust and enter client.connect 46.205.221.244:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.